Monday, September 2, 2013

August 2013 Solo Queue Statistics

August 2013
Highest Placement: Platinum IV (60 lp)     Lowest Placement : Platinum V (35 lp)
Win - Loss: 19 - 21 (4-2 in promo matches)
Kills/Deaths/Assists (avg): 190 / 182 / 341 (4.75 / 4.55 / 8.525) makes a 2.92:1 Ratio
Team K/D/A (avg): 928 / 931 / 1681  (23.2 / 23.3 / 42)
Longest Winning Streak: 6       Longest Losing Streak: 4
Largest LP Gain/Lost (single game): +30 / -22
Highest (peak) Kills/Deaths/Assists (high in each taken from all games): 15 / 10 / 24
Highest Single Game CS:  349 (Cassio)
Combat Grades:
            Lane Effectiveness Avg (scale of -2 to +2):  -.2
            Outside Lane Influence For Avg (scale of -2 to +2): +.34
            Outside Lane Influence Against Avg (scale of -2 to +2): +.74
            Roaming Effectiveness Avg (scale of -2 to +2): +.04
Contribution Grades:
            Positive Contribution Avg: 20.735
            Negative Contribution Avg: 19.6        
            Net Contribution Avg: +1.135
            Games +/-: 24 / 16                    
            Record in Positive Contribution Games:   10 - 14   Record in Negative: 9 - 7 

Damage Statistics      
Avg %Damage to Champions (% of teams total):  20.66%
                        Avg without support games: 24.875%
Gold Statistics: (rounded to nearest hundred)
            Avg Gold For (GPM): 10,000 (312.12/min)
                        Avg without Support games: 10,600 (338.61/min)
            Avg Gold Against (GPM): 11,200 (348.22/min)
                        Avg without Support Games: 10,300 (337.33/min)
Most Played Champion(s):
            Ahri (mid) (8 games) (5W-3L)
                        - Avg CS: 152.5, Avg K/D/A: 5.4 / 4 / 7.25, which makes a 3.16:1 ratio
                        - Enemy Avg CS:147.7
                        - Lane Effectiveness Avg: -.125
                        - Outside Lane Influences Avg (against/for): +.625 / +.375
                        - Gold For (gpm) / Against (gpm): 9900 (344.9) / 9400 (333.75)                  
                        - NOTE: Game length very short at avg 28:17     
                        - % Damage to Champs per Game (avg): 26.05%
                        - Contribution Grade: -.1.26

Champions Played: 17 (lux support and lux mid differentiated, etc.)

Duo queue Statistics
            Record: 2 - 5
            - Cpt Caodan: 1 game (1-0)
            - Odins0n: 6 games (1-5)

Average Match Time:  32:12  Shortest Match Time: 20:34  Longest Match Time: 52:56
Match Time Distribution:
            -  <20:00:  0 games
            -  20:00 to 25:00: 5 games (1-4)
            - 25:00 to 30:00: 14 games (6-8)
            - 30:00 to 35:00: 11 games (6-5)
            - 35:00 to 40:00: 3 games (2-1)
            - 40:00 to 45:00: 5 game (3-2)
            - 45:00 to 50:00: 0 games
            - >50:00: 2 games (1-1)
Pick Order Statistics:
Avg position: 3.2  Avg Position of duo: 4.14
            - 1st pick: 4 games (3-1)
            - 2nd pick: 4 games (1-3)
            - 3rd pick: 17 games (8-9)
            - 4th pick: 10 games (6-4)
            - 5th pick: 5 games (1-4)
Most Frequent Opponent: Ahri (3 games) (1-2)
Strongest Matchup (more than 3 games):
Weakest Matchup (more than 3 games): 
- vs Ahri (1-2) Avg K/D/A: 7.33 / 5.33 / 3, Avg CS For/Against: 184.7/166
Multi Game Summoners: none
First Bloods For/Against:  4/1
Record when getting first blood: 3-1   Record when giving up first blood: 0-1
Record in First Game of Session: 12 - 6     Record in Last Game of Session6 - 12
Record in Single Game sessions (counted as both first and last games): 3 - 2
Positional Records/Statistics:
  - Mid (50%): W/L: 12 - 8
            - Avg CS For/Aga: 187.9 / 174.9, Avg K/D/A:  6.35 / 4.6 / 7.3 (2.96:1)
            - Lane Effectiveness Avg: -.05
            - Outside Lane Influence Against / For: +.85 / +.4
            - Roaming: +.2
            - Contribution Grade: -.115
  - AD Carry (5%): W/L: 1 - 1, Avg CS For/Aga: 212 / 216, Avg K/D/A:  7 / 3.5 / 9 (4.57:1)
            - Contribution Grade: +10.7
  - Support (30%): W/L: 4 - 8, Avg CS enemy AD: 241.3, Avg  K/D/A: 2.6 / 5.3 / 12.7 (2.9:1)
            - Lane Effectiveness Avg: -.33
            - Outside Lane Influence Against / For: +.83 / +.25
            - Contribution Grade: +2.05 (only 3 negative games)
  - Top (5%): W/L 1 - 1, Avg CS For/Aga: 168.5 / 207, Avg K/D/A: 2.5 / 3.5 / 1.5 (1.14:1)
            - Contribution Grade: +.3       
  - Jungle (10%): W/L 2 - 2, Avg CS For/Aga: 133.75 / 109, Avg K/D/A: 3.25 / 3 / 5.5 (2.92:1)
            - Contribution Grade: +3.95

Environmental Statistics:
Longest Single Session: 4 games (2-2 record)
Time of Day (based on common playing blocks):
            - Night block (8:01pm to 4am):  27 games (11-16)
            - Morning block (4:01am to 12pm): 2 games (1 - 1)
            - Afternoon/Evening block (12:01pm to 8pm): 11 games (7 - 4)
Day of Week:
            - Monday: 4 games (3-1)
            - Tuesday: 2 games (1-1)
            - Wednesday: 4 games (1-3)
            - Thursday: 7 games (4-3)
            - Friday: 4 games (4-0)
            -Saturday: 10 games (5-5)
            - Sunday: 9 games (1-8)


Music: 
            - Armin van Buuren: 3 games (0-3)
            - Dream Theater: 1 game (1-0)
            - Dubstep: 2 games (0-2)
            - Fair to Midland: 2 games (2-0)
            - Fleshgod Apocalypse: 1 game (1-0)
            - Led Zeppelin: 2 games (1-1)
            - Marilyn Manson: 1 game (0-1)
            - Melodic Death Metal Mix: 3 games (3-0)
            - General Metal Mix: 10 games (4-6)
            - Progressive Metal: 2 games (2-0)
            - Radiohead: 4 games (2-2)
            - Shineback: 3 games (1-2)
            - Soundtrack: 3 games (1-2)
            - Symphonx X: 1 game (0-1)
            - The Glitch Mob: 2 games (1-1

Goals from Last Month: 1.5 out of 3
1) Improve Lane effectiveness (be proactive)
            - Failed. Dramatic drop in lane effectiveness overall. Revisit assassin matchups like zed, talon, fizz, ahri.
2) Continue to reduce negative contribution
            - Slight success. Few outlying negative games but overall improvement. DON'T TILT
3) Make a concerted effort to roam more.
            - Success. significantly higher roaming effectiveness that was rewarded with wins.
            -RELEVANT STATS: 1-6 record in games where I'm outroamed. 6-2 in games where I outroam.
Goals for next month
1)  Improve Lane Effectiveness across the board but especially in mid matchups vs assassins
2) Continue Reducing Negative Contribution by eliminating those "tilt games"

3) Refocus Champion pool after a huge increase this month. Zone it back in to help focus.

Friday, August 2, 2013

July 2013 Solo Queue Statistics

July 2013
Highest Placement: Platinum V (100 lp/placement)     Lowest Placement : Platinum V (0 lp)
Win - Loss: 14 - 9 (1-0 in promo matches)
Kills/Deaths/Assists (avg): 63 / 105 / 247 (2.74 / 4.56 / 10.74) makes a 2.96:1 Ratio
Team K/D/A (avg): 550 / 511 / 988  (23.9 / 22.2 / 42.96)
Longest Winning Streak: 5       Longest Losing Streak: 3
Largest LP Gain/Lost (single game): +23 / -23
Highest (peak) Kills/Deaths/Assists (high in each taken from all games): 7 / 16 (high) / 27
Highest Single Game CS: 224 (ezreal)
Combat Grades:
            Lane Effectiveness Avg (scale of -2 to +2):  -.04
            Outside Lane Influence For Avg (scale of -2 to +2): +.83
            Outside Lane Influence Against Avg (scale of -2 to +2): +.69
            Roaming Effectiveness Avg (scale of -2 to +2): -.33
Contribution Grades:
            Positive Contribution Avg: 20.42
            Negative Contribution Avg: 20.5 **
** Outlier alert** This number ^ would be +19.61 if you remove a single outlier game in which I was 2 of my teams 5 deaths as sona
           
            Net Contribution Avg: -.08 ** (+1.06 with that sona game removed)
            Games +/-: 13 / 10                    
            Record in Positive Contribution Games:   9 - 3   Record in Negative: 5 - 5 
            Avg %Damage to Champions (% of teams total):  15.04%
                        Avg without support games: 27.56%
*NEW* Gold Statistics: (3 games where I did not track opponent gold and gpm)
            Avg Gold For (Gold per minute): 8500 (272.79)
                        Avg without Support games: 9500 (293.37)
            Avg Gold Against (Gold per minute): 10,200 (314.97)

Most Played Champion(s):
            Sona (support) (8 games) (7W-1L)
                        - Avg CS: 15.25, Avg K/D/A: 1.9 / 3.4 / 11.5, which makes a 3.94:1 ratio
                        - Enemy Avg CS:152.37
                        - Lane Effectiveness Avg: +.75
                        - Outside Lane Influences Avg (against/for): +.09 / +.075
                        - Gold For (gpm) / Against (gpm): 7300 (274.1) / 7700 (286.4)                    
                        - NOTE: Game length very short at avg 26:31         
                        - % Damage to Champs per Game (avg): 11.75 (very high for support)
                        - Contribution Grade: -.66

Champions Played: 7 (lux support and lux mid differentiated, etc.)

Duo queue Statistics:  NO DUO THIS MONTH

Average Match Time:  31:20  Shortest Match Time: 20:19  Longest Match Time: 65:23
Match Time Distribution:
            -  <20:00:  0 games
            -  20:00 to 25:00: 5 games (4-1)
            - 25:00 to 30:00: 5 games (3-2)
            - 30:00 to 35:00: 9 games (5-4)
            - 35:00 to 40:00: 2 games (0-2)
            - 40:00 to 50:00: 1 game (1-0)
            - >50:00: 1 game (1-0)
Pick Order Statistics:
Avg position: 3.09  Avg Position of duo: no duo this month
            - 1st pick: 1 game (1-0)
            - 2nd pick: 8 games (4-4)
            - 3rd pick: 6 games (2-4)
            - 4th pick: 4 games (4-0)
            - 5th pick: 4 games (3-1)
Most Frequent Opponent: ZERO MULTIPLE MATCHUPS
Strongest Matchup (more than 3 games):
-
Weakest Matchup (more than 3 games): 
-
Multi Game Summoners: none
First Bloods For/Against:  1/0
Record when getting first blood: 1-0   Record when giving up first blood: 0-0
Record in First Game of Session: 3 - 5     Record in Last Game of Session:  5 - 3
Record in Single Game sessions (counted as both first and last games): 0 - 0
Positional Records/Statistics:
  - Mid (26.1%): W/L: 2 - 4, Avg CS For/Aga: 152.5 / 168, Avg K/D/A:  4.3 / 5.67 / 8.67 (2.29:1)
            - Lane Effectiveness Avg: -1.0
            - Outside Lane Influence Against / For: +.83 / +.5
            - Roaming: -.33
            - Contribution Grade: +.425
  - AD Carry (4.3%): W/L: 0 - 1, Avg CS For/Aga: 224 / 222, Avg K/D/A:  4 / 3 / 3 (2.33:1)
            - Contribution Grade: -3.3
  - Support (69.6%): W/L: 12 - 4, Avg CS enemy AD: 180.7, Avg  K/D/A: 2.1 / 4.25 / 12 (3.32:1)
            - Lane Effectiveness Avg: +.31
            - Outside Lane Influence Against / For: +.69 / +.94
            - Contribution Grade: -.07 (outlier removal makes this +1.61 sona game with 2 of teams 5 deaths)
  - Top: none
  - Jungle: none

Environmental Statistics:
Longest Single Session: 4 games (3-1 record)
Time of Day (based on common playing blocks):
            - Night block (8:01pm to 4am):  10 games (5 - 5)
            - Morning block (4:01am to 12pm): 13 games (9 - 4)
            - Afternoon/Evening block (12:01pm to 8pm): 0 games
Day of Week:
            - Monday: 5 games (4-1)
            - Tuesday: 4 games (3-1)
            - Wednesday: 5 game (4-1)
            - Thursday: 3 games (1-2)
            - Friday: 0 games
            -Saturday: 2 games (2-0)
            - Sunday: 4 games (0-4)


Music: 
            - Armin van Buuren: 9 games (6-3)
            - Blackmill: 1 game (1-0)
            - General Metal Mix: 8 games (4-4)
            - Soundtrack: 4 games (2-2)
            - The Glitch Mob: 1 game (1-0)


Goals for next month
1) Improve Lane effectiveness (be proactive)
2) Continue to reduce negative contribution

3) Make a concerted effort to roam more.

Wednesday, July 3, 2013

Statistics for June 2013

June 2013

As usual, bolded statistics are ones that I found interesting for one reason or another.

** There were 2 dodges this month that I am counting as losses but there are no stats**

Highest Placement: Platinum V (100 lp/placement)     Lowest Placement : Platinum V (0 lp)
Win - Loss: 21 - 31 (2 dodge) (1-2 in promo matches)
Kills/Deaths/Assists (avg): 189 / 247 / 459 (3.78 / 4.94 / 9.18) makes a 2.62:1 Ratio
Team K/D/A (avg): 1166 / 1276 / 2129  (23.3 / 25.5 / 42.6)
Longest Winning Streak: 4       Longest Losing Streak: 10 (all time high)
Largest LP Gain/Lost (single game): +22 / -23
Highest (peak) Kills/Deaths/Assists (high in each taken from all games): 21 / 13 / 24
Highest Single Game CS: 405
Combat Grades:
            Lane Effectiveness Avg (scale of -2 to +2):  -.04
            Outside Lane Influence For Avg (scale of -2 to +2): +.33
            Outside Lane Influence Against Avg (scale of -2 to +2): +.59
            Roaming Effectiveness Avg (scale of -2 to +2): -.04
Contribution Grades:
            Positive Contribution Avg: 19.43
            Negative Contribution Avg: 20.17
            Net Contribution Avg: -.74     
            Games +/-: 28 / 24
            Avg %Damage to Champions (% of teams total):  17.04%
                        Avg without support games: 24.8%
Most Played Champion(s):
            Cassiopeia (mid) (14 games) (6W-8L)
                        - Avg CS: 223.1, Avg K/D/A: 5.2 / 5.4 / 7.4, which makes a 2.33:1 ratio
                        - Enemy Avg CS:243.5
                        - Lane Effectiveness Avg: -.21
                        - Outside Lane Influences Avg (against/for): +.71 / +.14
                        - Roaming Grade: +.21          
                        - % Damage to Champs per Game (avg): 30.3%
                        - Contribution Grade: -2.06
            Janna (Support) ( games) (W - L)
                        - Avg CS: 22.3, Avg K/D/A: .8 / 3.5 / 13.75 , which makes a 4.15:1 ratio
                        - Enemy Avg CS: 239.6
                        - Lane Effectiveness Avg: +.25
                        - Outside Lane Influences Avg (against/for): +.5 / +.9
                        - Contribution Grade: +4.77

Champions Played: 15 (lux support and lux mid differentiated, etc.)

Duo queue Statistics
            - Record: 6 - 13
            - # of duo partners: 3
            - Brett: 3 games (0-3)
            - TubaPicnic:  15 games (6-9)
            - Foofer:  1 game (0-1)

Average Match Time:  35:42  Shortest Match Time: 18:34  Longest Match Time: 64:47
Match Time Distribution:
            -  <20:00:  2 games (1-1)
            -  20:00 to 25:00: 4 games (2-2)
            - 25:00 to 30:00: 10 games (4-6)
            - 30:00 to 35:00: 12 games (5-7)
            - 35:00 to 40:00: 5 games (1-4)
            - 40:00 to 50:00: 11 games (5-6)
            - >50:00: 6 game (3-3)
Pick Order Statistics:
Avg position: 2.92  Avg position of Duo partner: 5 (every single game duo'd partner last pick)
            - 1st pick: 9 games (4-5)
            - 2nd pick: 10 games (4-6)
            - 3rd pick: 9 games (4-5)
            - 4th pick: 20 games (7-13)
            - 5th pick: 2 games (2-0)
Most Frequent Opponent: Ezreal/Sona 5 games (1-4), Lux 4 games (1-3)
Strongest Matchup (more than 3 games):
- Ezreal/Sona and Lux are only pairings faced more than 3 times and both negative
Weakest Matchup (more than 3 games): 
- vs Ezreal/Sona 1-4, Avg K/D/A: (1 / 5.6 / 15), Avg CS Against: 270.6
Multi Game Summoners: none
First Bloods For/Against:  2/1
Record when getting first blood: 1-0   Record when giving up first blood: 1-1
Record in First Game of Session: 5 - 10     Record in Last Game of Session:  4 - 9
Record in Single Game sessions (counted as both first and last games): 0 - 3
Positional Records/Statistics:
  - Mid (50.0%): W/L: 12 - 14,  Avg CS For/Aga: 217.7/234.3, Avg K/D/A:  6 / 5.54 / 7 (2.35:1)
            - Lane Effectiveness Avg: -.23
            - Outside Lane Influence Against / For: +.62 / +.04
            - Roaming: -.04
            - Contribution Grade: -2.47
  - AD Carry (1.9%): W/L: 0 - 1, Avg CS For/Aga: 183 / 206, Avg K/D/A:  5.4 / 5.6 / 5.4 (1.93:1)
            - Contribution Grade: -5.4%
  - Support (42.3%): W/L: 8 - 14, Avg CS enemy AD: 220.7, Avg  K/D/A: 1.2 / 4.1 / 12 (3.22:1)
            - Lane Effectiveness Avg: +.28
            - Outside Lane Influence Against / For: +.57 / +.71
            - Contribution Grade: +2.19
  - Top: none
  - Jungle (1.9%): W/L: 1-0, Avg CS For/Aga: 142/187, Avg K/D/A: 4 / 6 / 10 (2.3:1)
            - Contribution Grade: -12.9

Environmental Statistics:
Longest Single Session: 6 games (4-2 record)
Time of Day (based on common playing blocks):
            - Night block (8:01pm to 4am):  36 games (13-23)
            - Morning block (4:01am to 12pm): 0 games
            - Afternoon/Evening block (12:01pm to 8pm): 16 games (8-8)
Day of Week:
            - Monday: 11 games (7-4)
            - Tuesday: 10 games (2-8)
            - Wednesday: 1 game (0-1)
            - Thursday: 3 games (0-3)
            - Friday: 5 games (3-2)
            -Saturday: 11 games (5-6)
            - Sunday: 11 games (4-7)


Music: 
            - Armin van Buuren: 5 games (3-2)
            - Avicii: 3 games (2-1)
            - Blind Guardian: 1 game (1-0)
            - Dubstep: 1 game (0-1)
            - Feel Good: 9 games (3-6)
            - Gym Class Heroes: 1 game (1-0)
            - Hans Zimmer: 4 games (2-2)
            - Karnivool: 1 game (0-1)
            - General Metal Mix: 26 games (11-15)
            - Scale the Summit: 2 games (0-2)
            - Soundtrack: 2 games (2-0)


Next Months Goals:

1) Improve Lane Effectiveness:
Perhaps revisiting laning basics or use more calculated aggression to improve my gameplay when laning.

2) Reduce Average Deaths per Game: 
Dying due to indecisiveness or lack of awareness is bad. The only "acceptable" deaths are those that are calculated or due to great plays by the opponent.

3) Reduce Negative Contribution Score:  
By improving self control and discipline I can keep my team in a game that we would otherwise lose or continue winning a game where we are ahead. In other words, don't "lose hard." 

Sunday, June 2, 2013

Introduction to Contribution Statistics

Intro to Contribution Statistics
What and Why?:

                The idea behind contribution statistics is to calculate how much I am contributing, negatively or positively to my team. Why would I want to know something like this? Simply because I like to know that whether I'm a burden to my team or the shining beacon of solo queue light here to save the day!                

The System:

                The system for this is much simpler. I use the following formula to calculate a percentage that measures my kills, deaths, and assist, contributions to my team.

                Positive Contribution: (My kills + my assists) / (team kills + team assists) = %
                Negative Contribution: (My deaths) / (Team deaths) = %
                Total Contribution: Positive Contribution - Negative Contribution = %

                There are other factors to how much I have contributed, such things like towers taken, wards destroyed, maybe keeping timers for my team. You can't measure everything but this gives you a general idea of how you are contributing at least from the results.

                Recently I've been tracking the percentage of damage done to champions in every single game but I have yet to find a way to appropriately apply the number to anything other than standing for what it is. I may combine the Contribution % and increase it by the % of damage done or something along those lines to get a more accurate portrayal of what I am contributing to my team.

Until next time. Rock on everybody and thanks for reading! Check the stream out!

-Gelati

Statistics for May 2013

May 2013
**As usual bolded numbers are ones I found interesting for some reason or another**
Highest Placement: Plat V (56 lp)     Lowest Placement : Gold I (6 lp)
Win - Loss: 39 - 27
Kills/Deaths/Assists (avg): 304 / 325 / 652 (4.66 / 4.9 / 9.9) makes a 2.97:1 Ratio
Team K/D/A (avg):  1754 / 1531 / 3128  (26.6 / 23.2 / 47.4)
Longest Winning Streak8 (included 14-3 run)      Longest Losing Streak: 7
Largest LP Gain/Lost (single game): +27 / -19
Highest Kills/Deaths/Assists (high in each taken from all games): 13 / 12 / 27
Highest Single Game CS: 277
Combat Grades:
            Lane Effectiveness Avg (scale of -2 to +2): -0.045
            Outside Lane Influence For Avg (scale of -2 to +2) (77 games): +.50
            Outside Lane Influence Against Avg (scale of -2 to +2) (77 games): +.575
            Roaming Effectiveness Avg (scale of -2 to +2) (37 games): +.135
(NEW) Contribution Grades:
            Positive Contribution Avg: 19.83
            Negative Contribution Avg: 10.89
            Net Contribution Avg: -1.1
            Avg %Damage to Champions:  19.9%
                        Avg without support games: 26.64%
Most Played Champion(s):
            Cassiopeia (mid) (24 games) (14W - 10L)
                        - Avg CS: 186, Avg K / D / A: 6.2 / 4.6 / 7.1, which makes a 2.89:1 ratio
                        - Enemy Avg CS: 189.7
                        - Lane Effectiveness Avg: +.33
                        - Outside Lane Influences Avg (against/for)(only 10 games): +.54 / +.37
                        - Roaming Grade (only 4 games): +.08
            Ryze (mid) (8 games) (5W - 3L)
                        - Avg CS: 191, Avg K / D / A: 5 / 4.6 / 9.1, which makes a 3.07:1 ratio
                        - Enemy Avg CS: 184
                        - Lane Effectiveness Avg: +.5
                        - Outside Lane Influences Avg (against/for)(only 16 games): +.125 / +.75
                        - Roaming Grade (only 9 games): +.25

Champions Played: 15 (lux support and lux mid differentiated, etc.)

Duo queue Statistics
            - Record: 2 - 5
            - # of duo partners: 4
            - Ammoam: 2 games (1-1)
            - TubaPicnic:  3 games (0-3)
            - cpt jintan: 1 game (1-0)
            - infinity: 1 game (0-1)

Average Match Time:  33:40  Shortest Match Time: 20:16 Longest Match Time: 51:29
Match Time Distribution:
            -  <20:00:  0 games
            -  20:00 to 25:00: 6  games (3-3)
            - 25:00 to 30:00: 13 games (10-3)
            - 30:00 to 35:00: 22 games (13-9)
            - 35:00 to 40:00: 15 games (8-7)
            - 40:00 to 50:00: 9 games (5-4)
            - >50:00: 1 game (0-1)
Pick Order Statistics:
Avg position: 2.65  Avg position of Duo partner: 3.57
            - 1st pick: 13 games (8-5)
            - 2nd pick: 23 games (12-9)
            - 3rd pick: 11 games (8-3)
            - 4th pick: 12 games (6-6)
            - 5th pick: 7 games (3-4)
Most Frequent Opponent: Anivia 5 games (2-3), Ezreal 10 games assorted supports (7-3)
Strongest Matchup (more than 3 games):
- vs Ezreal 7 - 3,  Avg K/D/A:  2.6 / 4.9 / 13.4, Avg CS For(as support)/Against:  46.5 / 232.5
- vs Orianna 4 - 0, Avg K/D/A: 5.75 / 3.5 / 9.25, Avg CS For/Against: 219/235
Weakest Matchup (more than 3 games): 
- vs Nidalee 2 - 3, Avg K/D/A: (4.8 / 3.6 / 8.2), Avg CS For/Against: 185 / 164
Multi Game Summoners: none
First Bloods For/Against:  4/2
Record when getting first blood: 1 - 3    Record when giving up first blood: 2 - 0
Record in First Game of Session: 8 - 10     Record in Last Game of Session:  12 - 6
Record in Single Game sessions (counted as both first and last games): 1 - 0
Positional Records/Statistics:
  - Mid (54.5%): W/L: 22 - 14,  Avg CS For/Aga: 189/221.5, Avg K/D/A:  5.9 / 4.66 / 8.0 (2.98:1)
            - Lane Effectiveness Avg: +.36
            - Outside Lane Influence Against / For: +.42 / +.55
            - Roaming: +.14
  - AD Carry (7.5%): W/L: 2 - 3, Avg CS For/Aga: 183 / 206, Avg K/D/A:  5.4 / 5.6 / 5.4 (1.93:1)
  - Support (36.4%): W/L: 15 - 9, Avg CS enemy AD: 223, Avg  K/D/A: 2.3 / 5.1 / 13.8 (3.2:1)
  - Top: none
  - Jungle (1.5): W/L: 0-1, Avg CS For/Aga: 178/111, Avg K/D/A: 7/6/6 (2.2:1)

Environmental Statistics:
Longest Single Session: 6 games (4-2 record)
Time of Day (based on common playing blocks):
            - Night block (8:01pm to 4am):  34 games (20-14)
            - Morning block (4:01am to 12pm): 2 games (1-1)
            - Afternoon/Evening block (12:01pm to 8pm): 30 games (18-12)
Day of Week:
            - Monday: 6 games (4-2)
            - Tuesday: 5 games (4-1)
            - Wednesday: 14 games (7-7)
            - Thursday: 12 games (7-5)
            - Friday:  11 games (5-6)
            -Saturday: 8 games (6-2)
            - Sunday: 10 games (6-4)


Music: 
            - 90s: 2 games (2-0)  
            - Armin van Buuren: 5 games (3-2)
            - Avicii: 6 games (4-2)
            - Blind Guardian: 1 game (1-0)
            - Dubstep: 5 games (2-2)
            - Feel Good: 2 games (0-2)
            - Hip Hop: 1 game (1-0)
            - Instrumental: 3 games (3-0)
            - Jeff Loomis: 1 game (1-0)
            - Melodic Death Mix: 2 games (2-0)
            - General Metal Mix: 35 games (19-16)
            - Shade Empire: 3 games (1-2)

            - TesseracT: 3 games (2-1)