Friday, August 2, 2013

July 2013 Solo Queue Statistics

July 2013
Highest Placement: Platinum V (100 lp/placement)     Lowest Placement : Platinum V (0 lp)
Win - Loss: 14 - 9 (1-0 in promo matches)
Kills/Deaths/Assists (avg): 63 / 105 / 247 (2.74 / 4.56 / 10.74) makes a 2.96:1 Ratio
Team K/D/A (avg): 550 / 511 / 988  (23.9 / 22.2 / 42.96)
Longest Winning Streak: 5       Longest Losing Streak: 3
Largest LP Gain/Lost (single game): +23 / -23
Highest (peak) Kills/Deaths/Assists (high in each taken from all games): 7 / 16 (high) / 27
Highest Single Game CS: 224 (ezreal)
Combat Grades:
            Lane Effectiveness Avg (scale of -2 to +2):  -.04
            Outside Lane Influence For Avg (scale of -2 to +2): +.83
            Outside Lane Influence Against Avg (scale of -2 to +2): +.69
            Roaming Effectiveness Avg (scale of -2 to +2): -.33
Contribution Grades:
            Positive Contribution Avg: 20.42
            Negative Contribution Avg: 20.5 **
** Outlier alert** This number ^ would be +19.61 if you remove a single outlier game in which I was 2 of my teams 5 deaths as sona
           
            Net Contribution Avg: -.08 ** (+1.06 with that sona game removed)
            Games +/-: 13 / 10                    
            Record in Positive Contribution Games:   9 - 3   Record in Negative: 5 - 5 
            Avg %Damage to Champions (% of teams total):  15.04%
                        Avg without support games: 27.56%
*NEW* Gold Statistics: (3 games where I did not track opponent gold and gpm)
            Avg Gold For (Gold per minute): 8500 (272.79)
                        Avg without Support games: 9500 (293.37)
            Avg Gold Against (Gold per minute): 10,200 (314.97)

Most Played Champion(s):
            Sona (support) (8 games) (7W-1L)
                        - Avg CS: 15.25, Avg K/D/A: 1.9 / 3.4 / 11.5, which makes a 3.94:1 ratio
                        - Enemy Avg CS:152.37
                        - Lane Effectiveness Avg: +.75
                        - Outside Lane Influences Avg (against/for): +.09 / +.075
                        - Gold For (gpm) / Against (gpm): 7300 (274.1) / 7700 (286.4)                    
                        - NOTE: Game length very short at avg 26:31         
                        - % Damage to Champs per Game (avg): 11.75 (very high for support)
                        - Contribution Grade: -.66

Champions Played: 7 (lux support and lux mid differentiated, etc.)

Duo queue Statistics:  NO DUO THIS MONTH

Average Match Time:  31:20  Shortest Match Time: 20:19  Longest Match Time: 65:23
Match Time Distribution:
            -  <20:00:  0 games
            -  20:00 to 25:00: 5 games (4-1)
            - 25:00 to 30:00: 5 games (3-2)
            - 30:00 to 35:00: 9 games (5-4)
            - 35:00 to 40:00: 2 games (0-2)
            - 40:00 to 50:00: 1 game (1-0)
            - >50:00: 1 game (1-0)
Pick Order Statistics:
Avg position: 3.09  Avg Position of duo: no duo this month
            - 1st pick: 1 game (1-0)
            - 2nd pick: 8 games (4-4)
            - 3rd pick: 6 games (2-4)
            - 4th pick: 4 games (4-0)
            - 5th pick: 4 games (3-1)
Most Frequent Opponent: ZERO MULTIPLE MATCHUPS
Strongest Matchup (more than 3 games):
-
Weakest Matchup (more than 3 games): 
-
Multi Game Summoners: none
First Bloods For/Against:  1/0
Record when getting first blood: 1-0   Record when giving up first blood: 0-0
Record in First Game of Session: 3 - 5     Record in Last Game of Session:  5 - 3
Record in Single Game sessions (counted as both first and last games): 0 - 0
Positional Records/Statistics:
  - Mid (26.1%): W/L: 2 - 4, Avg CS For/Aga: 152.5 / 168, Avg K/D/A:  4.3 / 5.67 / 8.67 (2.29:1)
            - Lane Effectiveness Avg: -1.0
            - Outside Lane Influence Against / For: +.83 / +.5
            - Roaming: -.33
            - Contribution Grade: +.425
  - AD Carry (4.3%): W/L: 0 - 1, Avg CS For/Aga: 224 / 222, Avg K/D/A:  4 / 3 / 3 (2.33:1)
            - Contribution Grade: -3.3
  - Support (69.6%): W/L: 12 - 4, Avg CS enemy AD: 180.7, Avg  K/D/A: 2.1 / 4.25 / 12 (3.32:1)
            - Lane Effectiveness Avg: +.31
            - Outside Lane Influence Against / For: +.69 / +.94
            - Contribution Grade: -.07 (outlier removal makes this +1.61 sona game with 2 of teams 5 deaths)
  - Top: none
  - Jungle: none

Environmental Statistics:
Longest Single Session: 4 games (3-1 record)
Time of Day (based on common playing blocks):
            - Night block (8:01pm to 4am):  10 games (5 - 5)
            - Morning block (4:01am to 12pm): 13 games (9 - 4)
            - Afternoon/Evening block (12:01pm to 8pm): 0 games
Day of Week:
            - Monday: 5 games (4-1)
            - Tuesday: 4 games (3-1)
            - Wednesday: 5 game (4-1)
            - Thursday: 3 games (1-2)
            - Friday: 0 games
            -Saturday: 2 games (2-0)
            - Sunday: 4 games (0-4)


Music: 
            - Armin van Buuren: 9 games (6-3)
            - Blackmill: 1 game (1-0)
            - General Metal Mix: 8 games (4-4)
            - Soundtrack: 4 games (2-2)
            - The Glitch Mob: 1 game (1-0)


Goals for next month
1) Improve Lane effectiveness (be proactive)
2) Continue to reduce negative contribution

3) Make a concerted effort to roam more.