Tuesday, July 8, 2014

June 2014 Advanced Solo Queue Statistics

June 2014

** There were 6 games in which there was severe lag, a DC, or server trouble, trolls (2-4). **


Misc. Statistics
Highest Placement: Platinum 2 (73 lp)     Lowest Placement : Platinum 3 (75 lp)
Win - Loss: 38 - 36 ( 4 - 0 in promo matches )
Kills/Deaths/Assists (avg): 443 / 395 /  (5.99 / 5.0 / 8.7) makes a 2.94:1 Ratio
Team K/D/A (avg): 2040 / 1958 / 3286  (27.6 / 26.46 / 44.41) makes a 2.72:1 ratio
Longest Winning Streak: 4 (8 out of 9 at one point)           Longest Losing Streak: 4
Largest LP Gain/Lost (single game): +21 / -21
Average CS For (non-support) / Against (all): 189.9 / 190.6
Average CS per minute For (non-support) / Against (all): 5.6 / 5.73
Highest (peak) Kills/Deaths/Assists (high in each taken from all games): 21 / 10 / 23
Highest Single Game CS:  341         

Combat Grades:
            Lane Effectiveness Avg (scale of -2 to +2):  +0.08
            Outside Lane Influence For Avg (scale of -2 to +2): +0.40
            Outside Lane Influence Against Avg (scale of -2 to +2): +0.30
            Roaming Effectiveness Avg (scale of -2 to +2): +0.41

Contribution Grades:
            Positive Contribution Avg:  19.84
            Negative Contribution Avg: 19.71      
            Net Contribution Avg:  +0.13
            Games +/-: 42+ /  32-         
            Record in Positive Contribution Games:  24- 18  Record in Negative: 14 - 18        

Damage Statistics      
Avg %Damage to Champions (% of teams total):  21.4%
                        Avg without support games: 23.0%

Gold Statistics
**Gold statistics are calculated rounding to the nearest hundred when recording (example: 9700)**
Avg Gold For (GPM): 11,613 (352.1/min)   -------->   in NON Support games: 12,248 (365.2/min) Avg Gold Against (GPM): 11,954 (363.89/min) ----> in NON-Support Games: 12.134 (361.5/min)

Avg For as SUPPORT: 8,634 (290.3 /min)  --->  Enemy Support Gold: 9,215 (312.5/min)
Avg Gold For Lane Partner:  9,900 (352.9/min)  ------>  Enemy ADC Gold: 11,108 (375.3/min)  

Champion Specific Statistics
Most Played Champion(s):
            - Leblanc (mid) (11 games) (7 wins - 4 losses)
                        - Avg CS: 167.7 (5.59/min), Avg K/D/A: 6.8 / 5.3 / 9.8, which makes a 3.13:1 ratio
                        - Enemy Avg CS: 178.3 (5.81/min)
                        - Lane Effectiveness Avg: +.18
                        - Outside Lane Influences Avg (against/for): +0.55 / +0.36
                        - Roaming Grade: +0.45
                        - Gold For (gpm) / Against (gpm): 11,582 (380/min) / 10,636 (346.5/min)               
                        - Avg Game Length: 30:20 (significantly shorter than average)
                        - % Damage to Champs per Game (avg): 25.86%
                        - Net Contribution Grade: -2.94
                        - Games + / - (contribution score): 5 positive (4 - 1) / 6 negative (3 - 3) 

Champions Played: 24 (lux support and lux mid differentiated, etc.)

Duo queue Statistics 
** I played a lot more duo queue than I normally do this month to practice with members of my 5s team **
            Record: 18 - 15
                        - Jin Seyeon: 1 game (0 - 1)
                        - Manadel: 3 games (2 - 1)
                        - Dorme Ornimus: 1 game (1 - 0)
                        - Flareonz: 3 games (2 - 1)
                        - Unholymend: 3 games (1 - 2)
                        - War Pigs: 22 games (12 - 10)
Match Time Statistics
Average Match Time:  32:46  Shortest Match Time: 20:24  Longest Match Time: 53:45
Match Time Distribution:
            -  <20:00:  0 games (0 wins - 0 loss)
            -  20:00 to 25:00: 7 games (2 wins - 5 losses)
            - 25:00 to 30:00: 29 games (17 wins - 12 losses)
            - 30:00 to 35:00: 15 games (9 wins - 6 losses)
            - 35:00 to 40:00: 13 games (7 wins - 6 losses)
            - 40:00 to 45:00: 2 games (1 wins - 1 losses)
            - 45:00 to 50:00: 7 game (2 win -5 losses)
            - >50:00: 1 games (0 win - 1 losses)

Pick Order Statistics
Avg position: 2.92    Avg Position of duo: 3.9
            - 1st pick: 18 games (11 wins - 7 losses)
            - 2nd pick: 11 games (6 wins - 5 losses)
            - 3rd pick: 14 games (5 wins - 9 losses)
            - 4th pick: 21 games (11 wins - 10 losses)
            - 5th pick: 10 games (5 wins - 5 losses)

Matchup Specific Statistics
Most Frequent Opponents:  
Lulu (1 - 4), Orianna (2 - 3), Twisted Fate (1 - 3), Ziggs (3 - 1), Caitlyn (2 - 3), Lux (3 - 1)

Strongest Matchups (3 or more games):
- vs Lux (3 - 1)      Avg K / D / A: 9.25 / 5.25 / 11 (3.86 to 1 KDA)
            - Avg CS per minute For / Against: 6.38 / 5.58
            - Net Contribution Score: -1.88
            - Lane Effectiveness Score: +0.25
            - Outside Influence For / Against: +0.25 / +0.75
            - Roaming Grade: +0.75
            - Champs Played: Cassiopeia (2 - 1), Kayle (1 - 0)
            - First Bloods For / Against: 0 / 0


Weakest Matchup (more than 3 games): 
- vs Lulu (1 - 4) Avg K/D/A: 2.33 / 6.33 / 7
            - Avg per minute For / Against: 6.0 / 7.6
            - Net Contribution Score: +3.97
            - Lane Effectiveness Score: -0.67
            - Outside Influence For/Against: 0 / +0.33
            - Champs Played: Syndra (1-0), Cassio (0-1), Orianna (0-1), Leblanc (0-1), Ziggs (0-1)
            - First Blood For / Against: 0 / 0

Multi Game Summoner Matchups: 
            - vs angelsolarxd: 2 - 0 vs his Morg support followed by top Ryze, stomped both

Situational Statistics
First Bloods For: 4                         First Blood Assist: 0
First Bloods Against: 4                 First Blood Against Assist:  3
Record when getting first blood: 2 - 2   Record when giving up first blood: 4 - 0
Record when getting FB or Assist: 2 - 2
Record when giving up FB or Assist:  5 - 2 (1 - 2 on just assist)

Positional Statistics
  - Mid: 52 games,  30 wins - 22 losses
            - Avg CS per minute For / Against: 5.81 / 5.83
            - Avg K/D/A:  7.1 / 4.73 / 8.88  Ratio of 3.38:1
            - Lane Effectiveness Avg: +0.15
            - Outside Influence Against / For: +0.31 / +0.43
            - Roaming: +0.48
            - Contribution Grade: -1.51
            - First Bloods For / Assists: 3 / 0
            - First Bloods Against / Assist: 4 / 2

  - AD Carry: 2 games,  1 win - 1 loss
            - Avg CS per minute For / Against: 6.99 / 7.02
            - Avg K/D/A:  4.5 / 4 / 5.5  Ratio of 2.5:1
            - Lane Effectiveness Avg: 0
            - Outside Influence Against / For: 0 / +0.5
            - Contribution Grade: -3.28
            - First Bloods For / Assists: 0 / 0
            - First Bloods Against / Assist: 0 / 0

  - Support: 16 games, 6 wins - 10 losses
            -  Avg CS per minute of Enemy AD: 6.14
            -  Avg GPM Enemy ADC / Support: 374.2 / 312.5
            -  Avg  K/D/A: 2.56 / 5.43 / 10.38 for a ratio of 2.38:1
            -  Avg CS/GPM Lane Partner: 5.46 / 353.0
            - Lane Effectiveness Avg: -0.06
            - Outside Influence Against / For: +0.4 / +0.2
            - Contribution Grade: -2.31
            - First Bloods For / Assist: 1 / 0
            - First Bloods Against / Assist: 1 / 1

  - Top: 2 games, 2 wins - 0 losses
            - Avg CS per minute For / Against: 5.27 / 5.68
            - Avg GPM For / Against: 392.5 / 307.2
            - Avg K/D/A: 5 / 3.5 / 8.5 for a ratio of 3.86:1
            - Lane Effectiveness Avg: +1.0
            - Outside Influence Against / For: -0.5 / +1.0
            - Roaming Grade: 0
            - Contribution Grade: +2.51

  - Jungle: 5 games, 0 wins - 5 loss
            - Avg CS per minute For / Against: 3.03 / 4.15
            - Avg GPM For / Against: 301.3 / 377.2
            - Avg K/D/A: 5.2 / 7 / 4.8 for a ratio of 1.43:1
            - Lane Effectiveness Avg: -0.6
            - Roaming: -0.2
            - Contribution Grade: -1.01

Environmental Statistics
Record in First Game of Session: 11 - 9   Record in Last Game of Session:  10 - 8
Record in Single Game sessions (counted as both first and last games): 3 - 1
Longest Single Session: 10 games (6 wins - 4 losses)
Time of Day (based on common playing blocks):
            - Night block (8:01pm to 4am):  23 games (16 wins - 7 losses)
            - Morning block (4:01am to 12pm): 6 games (2 wins - 4 losses)
            - Afternoon/Evening block (12:01pm to 8pm): 45 games (20 wins - 25 losses)
Day of Week:
            - Monday: 13 games (7 - 6)
            - Tuesday: 8 games (3 - 5)
            - Wednesday: 1 games (1 - 0)
            - Thursday: 2 game (2 - 0)
            - Friday: 1 game (1 - 0)
            - Saturday: 27 games (12 - 15)
            - Sunday: 22 games (12 - 10)


Music: 
            - Dirty Loops: 3 games (3 - 0)
            - Dubstep Mix: 31 games (16 - 15)
            - High Energy Mix: 20 games (9 - 11)
            - LCS Broadcast: 9 games (5 - 4)
            - Misc. Livestreams: 1 game (1 - 0)
            - Magic the Gathering Livestream: 1 game (1 - 0)
            - Melodic Death Mix: 3 game (1 - 2)
            - MLG Broadcast: 1 game (0 - 1)
            - OGN Broadcast: 1 game (1 - 0)
            - Summoning Insight: 1 game (1 - 0)
            - TesseracT: 2 games (0 - 2)
            - Words of Farewell: 1 game (0 - 1)
           
Goals from April/May:
1) Support play needs to improve despite having to play the role less.

-       Failure: Poorer numbers across the board except for KDA. I feel the I performed slightly better than last split but my lane partners certainly did not and the numbers showed that I am still dying entirely too much.

2) Finish adding a top laner and work on a meta-jungle pick like Lee/Elise/Jarvan/Vi
-       
Failure: Was not confident enough to play anything new other than Eve and lost every single jungle game.

3) Play more games.
-       Success: I played plenty of games including some 9 and 10 game sessions and performed well during them.

Goals for Next Month:

1) Reduce negative contribution score (This is done primarily through fewer careless deaths)

2) Support play still needs to improve (Nami seems to be a nice new addition for you)

3) Refocus on improving farm numbers (Roaming has been less often but more efficient)


BONUS: Plat 1 to Diamond

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