Intro to Combat Grades
The
concept for these grades was introduced to me by my roommate Jim who is also
one of my best fans and is constantly watching me livestream
(www.twitch.tv/GelatiLOL) so he gets to see a lot of my gameplay. He pointed
out in a conversation one day that KDA and W/L and average creep score can only
reveal so much about the game. There are many other factors in a game of League
of Legends such as how I did in lane, whether the enemy jungler/other lanes
ganked my lane, whether my jungler/other lanes ganked my lane, whether I
roamed, etc. From this idea I decided to develop a very simple system to grade
three new categories that you will be seeing on my infamous spreadsheet. I
believe that future use of these categories will lead to a more focused plan of
improvement. Now onto the actual system!
The Rubric:
I will break this down for the "Win Lane?" column
and "Outside Lane Influence For/Against" columns.
Firstly we have the "Win Lane?"
To win
a lane I try to consider only the 1 vs 1 aspect of the lane. Factors such as
creep score, level advantage, kills/forced recalls, and situationally taking/losing
of tower. I assign a grade for the lane phase using the following representative
values:
2 = I score a massive farm lead (usually 30+
creeps), level lead, or multiple kills
1 = I
score a small farm lead, level lead, maybe a kill/forced recall, slight
advantage
0 =
Even lane where all of the factors (cs, levels, kills) equate to an even score
for both laners
-1 = The
opponent scores a small farm lead, level lead, kill/forced recall, slight
advantage
-2 = The
opponent scores a massive farm lead, level lead, or multiple kills
This
system was partially to put down the ever so common "I always win
lane" or "Win lane/Lose Game" claims but it was also a way for
me to calculate, over the course of many games, whether or not I was being an
effective laner. Taking the average "Lane Grade" from all of the
games I've played in a given amount of time, I'm able to deduce that I've
either been a positive or negative laner overall.
Secondly we have the "Outside Lane Influence
For/Against" columns.
I
utilize a similar grading system using the same numerical values but for
different factors. I assign a grade for outside lane influence for/against
using the following representative values:
2 =
Significant influence on the laning through kills/recalls, forced summoners,
loss of farm
1 =
Slight influence on laning through kills/recalls, forced summoners, loss of
farm
0 = No
real influence on laning.
-1 =
Gives slight advantage to enemy laner in some way, usually through a kill
-2 =
Gives significant advantage to enemy laner in some way, usually through
multiple kills
***Keep in mind that these values are for representative of
the enemy and myself. So in a game where I score "Outside Lane Influence
For" a "2" it represents that my jungler/other lanes came and ganked my lane to give me a huge
advantage through multiple kills/forced recalls. If I score "Outside Lane
Influence Against" a "2" it represents the enemy jungler/other lanes ganking my lane and giving their enemy
laner a huge advantage.***
Similarly
to the "Win Lane" column, I wanted to assign some sort of
representative value to the other influences on my play in each game so that I
could compile them over the course of many numbers of games to determine
whether my success/failures were from outside sources or myself.
Lastly I assigned a numeric value to my personal influence
around the map (roaming).
While
the scale is similar the values mean slightly different things and it's closer
to a "my roam vs their roam" grade.
2 = I positively
affect the other lanes multiple times more than the enemy laner.
1 = I
positively affect the other lanes slightly more than the enemy laner.
0 = The
enemy laner and I either equally influence other lanes or don't at all.
-1 = The
enemy laner positively affects other lanes slightly more than I do.
-2 = The
enemy laner positively affects the other lanes multiple times more than I do.
This
number is more like a scale. While I calculated for all lanes starting at a
certain date, I plan to only use this number for mid lane (and possibly top) as
it is a key part of the mid players role in the game to roam and assist the
other lanes. I can break down by champion whether or not I'm doing a good job
roaming on champions that should, or shouldn't be roaming a lot.
Hopefully this clears some things up and if you have any questions feel free to ask me live on stream!
-Gelati
Hopefully this clears some things up and if you have any questions feel free to ask me live on stream!
-Gelati