October and November 2013
**
There were 7 disadvantaged games (4v5s, DCs, Rage quits for either side)
that WERE FACTORED IN for the sake of raw numbers. There were also 6
games in which I was experiencing the packet loss issue that are ALSO
INCLUDED **
Misc.
Statistics
Highest Placement: Platinum I (90 lp) Lowest Placement : Platinum IV (14
lp)
Win - Loss: 79 - 62 (6-2 in promo matches)
Kills/Deaths/Assists (avg): 607 / 636 / 1096 (4.3 / 4.5 / 7.8)
makes a 2.69:1 Ratio
Team K/D/A (avg): 3193 / 3151 / 5282 (22.8 / 22.5 / 37.7)
Longest Winning Streak: 6 (6 twice, 5 twice) Longest Losing Streak: 4
Largest LP Gain/Lost (single game): +23 / -17
Highest (peak) Kills/Deaths/Assists
(high in each taken from all games):
15 / 11 / 26
Highest Single Game CS:
313 (Cassiopeia)
Combat
Grades:
Lane
Effectiveness Avg (scale of -2 to +2):
+.14
Outside
Lane Influence For Avg (scale of -2 to +2): +.65
Outside
Lane Influence Against Avg (scale of -2 to +2): +.46
Roaming
Effectiveness Avg (scale of -2 to +2): +.08
Contribution
Grades:
Positive
Contribution Avg: 20.22
Negative
Contribution Avg: 20.22
Net
Contribution Avg: 0
Games
+/-: 70 / 70 (One game even at 0)
Record
in Positive Contribution Games: 39 - 31 Record in Negative: 40 - 30
Record
in Even (0) Contribution Games: 0 - 1
Damage
Statistics
Avg %Damage to Champions (% of teams
total): 20.74%
Avg
without support games: 25.26%
Gold
Statistics
**Gold statistics are
calculated rounding to the nearest hundred when recording (example: 9700)**
Avg Gold For (GPM): 9665 (315.5/min)
--------> in NON Support
games: 10,619 (342.9/min)
Avg Gold Against (GPM): 10,512
(343.4/min) ----> in NON-Support Games: 10,338 (332.8/min)
Champion
Specific Statistics
Most Played Champion(s):
Cassiopeia (mid) (62 games) (40 wins
- 22 losses)
- Avg CS: 180.7, Avg
K/D/A: 6.3 / 4.4 / 6.4, which makes a 2.9:1 ratio
-
Enemy Avg CS: 194.7
-
Lane Effectiveness Avg: +.39
-
Outside Lane Influences Avg (against/for): +.47 / +.66
-
Gold For (gpm) / Against (gpm): 10,997 (344/min) / 10,674 (332.8/min)
-
Avg Game Length: 31:57
-
% Damage to Champs per Game (avg): 26.12%
-
Net Contribution Grade: -1.88
-
Games + / - (contribution score): 28 positive / 34 negative
Champions Played: 18 (lux support and lux mid differentiated, etc.)
Duo
queue Statistics
Record: 0 - 3
-
TubaPicnic: 2 games (0-2)
-
Dustybottoms: 1 game (0-1)
Match
Time Statistics
Average Match Time: 30:28 Shortest Match
Time: 15:10 (dc) Longest Match
Time: 54:49
Match Time Distribution:
- <20:00:
5 games (4 wins - 1 loss)
- 20:00 to 25:00: 29 games (16 wins - 13 losses)
- 25:00
to 30:00: 41 games (19 wins - 22
losses)
- 30:00
to 35:00: 31 games (16 wins - 15 losses)
- 35:00
to 40:00: 20 games (12 wins - 8 losses)
- 40:00
to 45:00: 9 games (7 wins - 2
losses)
- 45:00
to 50:00: 3 game (2 wins -1
loss)
-
>50:00: 3 games (3wins - 0
losses)
Pick
Order Statistics
Avg position: 2.59
Avg Position of duo: 4.33
- 1st pick:
34 games (23 wins - 11 losses)
- 2nd
pick: 33 games (17 wins - 16 losses)
- 3rd
pick: 42 games (21 wins - 21 losses)
- 4th
pick: 21 games (14 wins - 7 losses)
- 5th
pick: 11 games (4 wins - 7
losses)
Matchup
Specific Statistics
Most Frequent Opponents:
Orianna (8 games, 5-3), Nidalee (7 games, 1-6), Ahri (6 games, 4-2), Fizz (6 games, 5-1), Syndra
(5 games 3-2),
Strongest Matchup (more than 3 games):
-vs Fizz (5-1) Avg K/D/A: 4 / 3.33 / 5.66 Avg CS For/Against: 129.8 / 128.3
- Net
Contribution Score: -6.69
- Lane
Effectiveness Score: 0
-
Outside Influence For/Against: +0.4 /
+0.67
-
Roaming Grade: +0.4
- Champs
Played: Cassio 4 (4-0), Orianna (1-1)
Weakest Matchup (more than 3
games):
- vs Nidalee (1-6) Avg K/D/A: 7.4 / 5.3 / 4.1, Avg CS
For/Against: 175.6 / 180.3
- Net
Contribution Score: +3.13
- Lane
Effectiveness Score: +0.86
-
Outside Influence For/Against: +0.57 / +0.43
-
Roaming Grade: -0.167
- Champs
Played: Cassio 5 (0-5),
Ahri (1-1)
Multi Game Summoner Matchups:
Had some within games but no individual matchups.
Situational
Statistics
First Bloods For/Against: 8 / 8
Record when getting first blood: 3 - 5 Record when giving up first blood: 3
- 5
Positional
Statistics
- Mid (63.8%
of games played): 90
games, 55 wins - 35 losses
- Avg CS
For/Aga: 178.4 / 186.6, Avg K/D/A: 5.87
/ 4.22 / 6.47 (2.92:1)
- Lane
Effectiveness Avg: +0.34
- Outside
Influence Against / For: +0.45 / +0.63
-
Roaming: +0.08
-
Contribution Grade: -0.06
- AD Carry
(0.007%): 1 game, 0 wins - 1 loss,
- Avg CS
For/Aga: 166 / 208, Avg K/D/A: 5 / 11 /
6 (1:1)
- Support (33.3%):
47 games, 22 wins - 25 losses
- Avg CS enemy AD: 196.7, Avg K/D/A: 1.4 / 4.8 / 9.9 (2.35:1)
- Lane
Effectiveness Avg: -0.19
-
Outside Influence Against / For: +0.51 / +0.70
-
Contribution Grade: +0.29
- Top (0.007%):
1 games, 1 wins - 0 losses
- Avg CS
For / Aga: 277 / 251, Avg K/D/A: 4 / 5 / 18 (4.4:1)
- Lane
Effectiveness Avg: 0
-
Outside Influence Against / For: 0 / 0
- Contribution
Grade: +1.52
- Jungle (0.014%):
2 games, 1 win - 1 loss
-Avg CS
For / Aga: 90.5 / 85, Avg K/D/A: 2 / 6.5 / 11.5 (2.1:1)
- Lane
Effectiveness Avg: 0
-
Outside Influence Against / For: 0 / 0
-
Contribution Grade: +2.33
Environmental
Statistics
Record in First Game of Session: 14
- 10 Record in Last Game of Session: 17 - 7
Record in Single Game sessions
(counted as both first and last games): 0 - 0
Longest Single Session: 12 games (6 wins - 6 losses)
Time of Day (based on common playing
blocks):
- Night block (8:01pm to 4am): 65 games (40 wins - 25 losses)
-
Morning block (4:01am to 12pm): 5 games (2 wins - 3 losses)
-
Afternoon/Evening block (12:01pm to 8pm): 71 games (37 wins - 34 losses)
Day of Week:
- Monday: 33 games (20 - 13)
- Tuesday:
4 games (1 - 3)
-
Wednesday: 19 games (11 - 8)
- Thursday:
30 games (17 - 13)
-
Friday: 7 games (5 - 2)
-
Saturday: 30 games (16 - 14)
-
Sunday: 18 games (9 - 9)
Music:
- Arming
Van Buuren: 38 games (20 - 18)
- Eagles
Game (NFL on Radio): 2 games (1 - 1)
- Electronic
Dance Music Mix: 9 games (7 - 2)
- Fair
to Midland: 10 games (7 - 3)
- Feel
Good Mix: 8 games (4-4)
- Funk
Mix: 1 game (0 - 1)
- In
Flames: 3 games (1 - 2)
-
Melodic Death Metal Mix: 1 games (1 - 0)
-
General Metal Mix: 21 games (10 - 11)
- Best
of 2013 Metal Mix: 22 games (11 - 11)
- Protest the Hero: 21 games (14 - 7)
-
Radiohead: 3 games (2 - 1)
- The
Glitch Mob: 2 games (1 - 1)
Goals from
September: 1.5 out of 3 achieved
1) Terrible
matchups have plagued you. Have a positive win loss against the main assassin
champions (Zed, Ahri, Kassadin, Fizz).
- Success. Dramatic increase in lane effectiveness (+0.14)
lead to an 11 - 4 record against these four champions who were a nuisance for
you.
2) NO MORE
TILT GAMES. THIS IS IT!!
- Failure. Had 9 games with a net contribution rating over 20
and many more in the teens. You were tilting really hard under jungle pressure
as there is a correlation there. Learn to deal with getting camped.
3) Maintain a
roaming effectiveness grade of equal or greater to this month's (+.32)
- Slight Failure. You dropped from +0.32 to +0.08 but you made
up for it with increased lane effectiveness across the board. You dominated
lane play that wasn't camped by junglers and often opted to take towers instead
of roam to help other lanes and when you did roam is was more often to stop the
other jungler.
BONUS GOAL:
Diamond V
-
Failure. You couldn't quite get there. 90 LP in Plat 1 is
respectable but you had opportunities that you blew and times when you could
have been playing. No excuses, you got what you deserved. That being said Going
from Plat 4 to Plat 1 in about 5 weeks is a huge accomplishment compared to the
level you have been playing at so be proud of where you're at but not content.
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