September
2013
Highest Placement: Platinum IV (100 lp) Lowest Placement : Platinum IV (0
lp)
Win - Loss: 19 - 26 (0-2 in promo matches)
Kills/Deaths/Assists (avg): 227 / 270 / 386 (5.04 / 6.0 /
8.58) makes a 2.27:1 Ratio
Team K/D/A (avg): 1108 / 1226 / 1963 (24.6 / 27.2 / 43.6)
Longest Winning Streak:
3
Longest Losing Streak: 4
Largest LP Gain/Lost (single game): +25 / -20
Highest (peak) Kills/Deaths/Assists
(high in each taken from all games):
14 / 14 / 32
Highest Single Game CS:
311 (Karthus)
Combat Grades:
Lane Effectiveness Avg (scale of -2 to
+2): -.29
Outside
Lane Influence For Avg (scale of -2 to +2): +.52
Outside
Lane Influence Against Avg (scale of -2 to +2): +.68
Roaming
Effectiveness Avg (scale of -2 to +2): +.32
Contribution Grades:
Positive
Contribution Avg: 20.5
Negative
Contribution Avg: 22.68
Net
Contribution Avg: -2.18
Games +/-: 17 / 28
Record in Positive Contribution Games: 6 - 11 Record in Negative: 13 - 15
Damage Statistics
Avg %Damage to Champions (% of teams
total):
22.02%
Avg
without support games: 24.43%
Gold Statistics: (rounded to nearest hundred)
Avg
Gold For (GPM): 10,615
(322.24/min)
Avg without Support games: 11,231 (340.18/min)
Avg Gold Against (GPM): 11,615 (352.83/min)
Avg
without Support Games: 11,231 (338.26/min)
Most Played Champion(s):
Ahri (mid) (10 games) (6W-4L)
- Avg CS: 151.3, Avg
K/D/A: 6.5 / 4.8 / 5, which makes a 2.4:1 ratio
-
Enemy Avg CS: 145.7
-
Lane Effectiveness Avg: -.2
-
Outside Lane Influences Avg (against/for): +.7 / +.4
-
Gold For (gpm) / Against (gpm): 9870 (342.23) / 10,140 (336.2)
-
NOTE: Game length still very short at
avg 28:52
-
% Damage to Champs per Game (avg): 26.14%
-
Contribution Grade: -2.84
Champions Played:12 (lux support and lux
mid differentiated, etc.)
Duo queue Statistics:
Record: 0
- 1
-
BoobiesofDeath: 1 game (0-1)
Average Match Time: 32:28 Shortest Match Time: 20:16 Longest Match Time: 54:41
Match Time Distribution:
- <20:00:
0 games
- 20:00 to 25:00: 10 games (3-7)
- 25:00
to 30:00: 7 games (5-2)
- 30:00
to 35:00: 12 games (6-6)
- 35:00
to 40:00: 7 games (2-5)
- 40:00
to 45:00: 7 games (3-4)
- 45:00
to 50:00: 1 game (0-1)
- >50:00:
2 games (0-2)
Pick Order Statistics:
Avg position: 2.58
Avg Position of duo: 5
- 1st
pick: 8 games (5-3)
- 2nd
pick: 18 games (7-11)
- 3rd
pick: 7 games (3-4)
- 4th
pick: 9 games (4-5)
- 5th
pick: 3 games (0-3)
Most Frequent Opponent: Zed (5 games, 1-4), Kassadin (4 games, 3-1), Vayne (4 games 1-3)
Strongest Matchup (more than 3 games):
-vs Kassadin (3-1) Avg K/D/A: 7.25 / 5 / 8, Avg CS
For/Against: 190.7/163.5
Weakest Matchup (more than 3
games):
- vs Zed (1-4) Avg K/D/A: 4.8 / 6.6 / 11.4, Avg CS
For/Against: 186.2/217.4
Multi Game Summoners: none
First Bloods For/Against: 3 / 2
Record when getting first blood: 1-2
Record when giving up first blood: 1-1
Record in First Game
of Session: 8
- 6 Record
in Last Game of Session: 6 - 8
Record in Single Game sessions
(counted as both first and last games): 1 - 0
Positional Records/Statistics:
- Mid (69% of games played):
W/L: 14 - 17
- Avg CS For/Aga: 181.9 / 171.2, Avg K/D/A:
6.16 / 5.61 / 8.0 (2.52:1)
- Lane Effectiveness Avg: -.16
- Outside Lane Influence Against / For: +.61
/ +.52
- Roaming: +.32
- Contribution Grade: -.4
- AD Carry (2%): W/L: 1 - 0, Avg CS For/Aga:
164 / 142, Avg K/D/A: 4 / 3 / 6 (3.33:1)
- Contribution
Grade: -6.8
- Support (29%): W/L: 4 - 9, Avg CS enemy AD: 207.8,
Avg
K/D/A: 2.5 / 7.2 / 10.2 (1.8:1)
- Lane Effectiveness Avg: -.67
-
Outside Lane Influence Against / For: +.92
/ +.5
- Contribution Grade: -6.1 (only 4
positive games)
- Top (0%):
- Jungle (0%):
Environmental
Statistics:
Longest Single Session: 5 games (2-3 record)
Time of Day (based on common playing
blocks):
- Night
block (8:01pm to 4am): 16 games (7 - 9)
-
Morning block (4:01am to 12pm): 0 games
-
Afternoon/Evening block (12:01pm to 8pm): 29
games (12 - 17)
Day of Week:
-
Monday: 4 games (1-3)
- Tuesday:
8 games (3-5)
-
Wednesday: 4 games (2-2)
- Thursday: 16 games (6-10)
-
Friday: 0 games
- Saturday:
7 games (4-3)
- Sunday:
6 games (3-3)
Music:
- Big
Gigantic: 4 games (2-2)
-
Celldweller: 3 games (1-2)
- Dubstep: 9 games (3-6)
- EDM: 6
games (3-3)
- Feel
Good Mix: 7 games (3-4)
-
Fleshgod Apocalypse: 1 game (1-0)
- LMO: 1
games (0-1)
-
Melodic Death Metal Mix: 3 games (1-2)
-
General Metal Mix: 7 games (4-3)
-
Progressive Metal: 5 games (2-3)
Goals from Last Month: 1 out of 3
1) Improve
Lane effectiveness across the board but especially in mid matchups vs assassins
- Failed. Slight drop in lane effectiveness across the board
(-.2 to -.29) and worse in middle (-.05 to -.16). You're still really struggling against a lot of
the assassins in all roles.
2) Continue
to reduce negative contribution by eliminating "tilt games"
- HUGE FAILURE. Six terrible tilt games with more than double
digit negative contribution. Could not maintain control when a game began to
trend negatively.
3) Refocus
Champion Pool after a huge increase in August. Zone it back in to help focus.
-
Success. Reduced total champion pool down to 12 from 17.
Goals for next month
1) Terrible
matchups have plagued you. Have a positive win loss against the main assassin
champions (Zed, Ahri, Kassadin, Fizz).
2) NO MORE
TILT GAMES. THIS IS IT!!
3) Maintain a
roaming effectiveness grade of equal or greater to this month's (+.32)
BONUS GOAL:
Diamond V
It's the last month of the season.
Once you return from worlds it's time to seriously push for diamond. This is
it!
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