June 2014
**
There were 6 games in which there was severe lag, a DC, or server trouble,
trolls (2-4). **
Misc.
Statistics
Highest Placement: Platinum 2 (73 lp) Lowest Placement : Platinum 3 (75
lp)
Win - Loss: 38 - 36 ( 4 - 0 in promo matches )
Kills/Deaths/Assists (avg): 443 / 395 / (5.99 / 5.0 / 8.7) makes a 2.94:1 Ratio
Team K/D/A (avg): 2040 / 1958 / 3286 (27.6 / 26.46 / 44.41) makes a 2.72:1 ratio
Longest Winning Streak: 4 (8 out of 9 at one point) Longest Losing Streak: 4
Largest LP Gain/Lost (single game): +21 / -21
Average CS For (non-support) / Against
(all): 189.9 / 190.6
Average CS per minute For
(non-support) / Against (all):
5.6 / 5.73
Highest (peak) Kills/Deaths/Assists
(high in each taken from all games):
21 / 10 / 23
Highest Single Game CS:
341
Combat
Grades:
Lane
Effectiveness Avg (scale of -2 to +2):
+0.08
Outside
Lane Influence For Avg (scale of -2 to +2): +0.40
Outside
Lane Influence Against Avg (scale of -2 to +2): +0.30
Roaming
Effectiveness Avg (scale of -2 to +2): +0.41
Contribution
Grades:
Positive
Contribution Avg: 19.84
Negative
Contribution Avg: 19.71
Net
Contribution Avg: +0.13
Games
+/-: 42+ / 32-
Record
in Positive Contribution Games: 24- 18 Record in Negative: 14 - 18
Damage
Statistics
Avg %Damage to Champions (% of teams
total): 21.4%
Avg
without support games: 23.0%
Gold
Statistics
**Gold statistics are
calculated rounding to the nearest hundred when recording (example: 9700)**
Avg Gold For (GPM): 11,613 (352.1/min)
--------> in NON Support
games: 12,248 (365.2/min)
Avg Gold Against (GPM): 11,954 (363.89/min) ----> in NON-Support Games: 12.134 (361.5/min)
Avg For as SUPPORT: 8,634 (290.3
/min) ---> Enemy Support Gold: 9,215 (312.5/min)
Avg Gold For Lane Partner: 9,900 (352.9/min)
------> Enemy ADC Gold:
11,108 (375.3/min)
Champion
Specific Statistics
Most Played Champion(s):
-
Leblanc (mid) (11 games) (7 wins - 4 losses)
- Avg CS: 167.7 (5.59/min), Avg K/D/A: 6.8 / 5.3
/ 9.8, which makes a 3.13:1 ratio
-
Enemy Avg CS: 178.3 (5.81/min)
-
Lane Effectiveness Avg: +.18
-
Outside Lane Influences Avg (against/for): +0.55 / +0.36
- Roaming Grade: +0.45
-
Gold For (gpm) / Against (gpm): 11,582 (380/min) / 10,636 (346.5/min)
-
Avg Game Length: 30:20
(significantly shorter than average)
-
% Damage to Champs per Game (avg): 25.86%
-
Net Contribution Grade: -2.94
-
Games + / - (contribution score): 5 positive (4 - 1) / 6 negative (3 - 3)
Champions Played: 24 (lux support and lux mid differentiated, etc.)
Duo
queue Statistics
**
I played a lot more duo queue than I normally do this month to practice with
members of my 5s team **
Record: 18 - 15
-
Jin Seyeon: 1 game (0 - 1)
-
Manadel: 3 games (2 - 1)
-
Dorme Ornimus: 1 game (1 - 0)
-
Flareonz: 3 games (2 - 1)
-
Unholymend: 3 games (1 - 2)
- War Pigs: 22 games (12 - 10)
Match
Time Statistics
Average Match Time: 32:46 Shortest Match
Time: 20:24 Longest Match Time:
53:45
Match Time Distribution:
- <20:00:
0 games (0 wins - 0 loss)
- 20:00 to 25:00: 7 games (2 wins - 5 losses)
- 25:00
to 30:00: 29 games (17 wins - 12
losses)
- 30:00
to 35:00: 15 games (9 wins - 6
losses)
- 35:00
to 40:00: 13 games (7 wins - 6 losses)
- 40:00
to 45:00: 2 games (1 wins - 1 losses)
- 45:00
to 50:00: 7 game (2 win -5 losses)
-
>50:00: 1 games (0 win - 1 losses)
Pick
Order Statistics
Avg position: 2.92 Avg Position of
duo: 3.9
- 1st pick: 18 games (11 wins - 7
losses)
- 2nd
pick: 11 games (6 wins - 5 losses)
- 3rd pick: 14 games (5 wins - 9
losses)
- 4th
pick: 21 games
(11 wins - 10 losses)
- 5th
pick: 10 games (5 wins - 5 losses)
Matchup
Specific Statistics
Most Frequent Opponents:
Lulu (1 - 4), Orianna (2 - 3), Twisted Fate (1 - 3), Ziggs
(3 - 1), Caitlyn (2 - 3), Lux (3 - 1)
Strongest Matchups (3 or more games):
- vs Lux (3 - 1)
Avg K / D / A: 9.25 / 5.25 / 11 (3.86 to 1 KDA)
- Avg CS
per minute For / Against: 6.38 / 5.58
- Net
Contribution Score: -1.88
- Lane
Effectiveness Score: +0.25
-
Outside Influence For / Against: +0.25 / +0.75
-
Roaming Grade: +0.75
- Champs
Played: Cassiopeia (2 - 1), Kayle (1 - 0)
- First
Bloods For / Against: 0 / 0
Weakest Matchup (more than 3
games):
- vs Lulu (1 - 4) Avg K/D/A: 2.33 / 6.33 / 7
- Avg per
minute For / Against: 6.0 / 7.6
- Net
Contribution Score: +3.97
- Lane
Effectiveness Score: -0.67
- Outside
Influence For/Against: 0 / +0.33
- Champs
Played: Syndra (1-0), Cassio (0-1), Orianna (0-1), Leblanc (0-1), Ziggs (0-1)
- First
Blood For / Against: 0 / 0
Multi Game Summoner Matchups:
- vs angelsolarxd:
2 - 0 vs his Morg support followed by top Ryze, stomped both
Situational
Statistics
First Bloods For: 4
First Blood Assist: 0
First Bloods Against: 4
First Blood
Against Assist: 3
Record when getting first blood: 2 - 2 Record when giving up first blood: 4 - 0
Record when getting FB or Assist: 2 - 2
Record when giving up FB or Assist: 5 - 2 (1 - 2 on just assist)
Positional
Statistics
- Mid: 52
games, 30 wins - 22 losses
- Avg CS
per minute For / Against: 5.81 /
5.83
- Avg
K/D/A: 7.1 / 4.73 / 8.88 Ratio of 3.38:1
- Lane
Effectiveness Avg: +0.15
-
Outside Influence Against / For: +0.31 / +0.43
-
Roaming: +0.48
-
Contribution Grade: -1.51
- First Bloods
For / Assists: 3 / 0
- First
Bloods Against / Assist: 4 / 2
- AD Carry:
2 games, 1 win - 1 loss
- Avg CS
per minute For / Against: 6.99 / 7.02
- Avg
K/D/A: 4.5 / 4 / 5.5 Ratio of 2.5:1
- Lane
Effectiveness Avg: 0
-
Outside Influence Against / For: 0 / +0.5
-
Contribution Grade: -3.28
- First Bloods
For / Assists: 0 / 0
- First
Bloods Against / Assist: 0 / 0
- Support:
16 games, 6 wins - 10 losses
- Avg CS per minute of Enemy AD: 6.14
- Avg GPM Enemy ADC / Support: 374.2 / 312.5
- Avg
K/D/A: 2.56 / 5.43 / 10.38 for a ratio of 2.38:1
- Avg CS/GPM Lane Partner: 5.46 / 353.0
- Lane
Effectiveness Avg: -0.06
- Outside
Influence Against / For: +0.4 / +0.2
-
Contribution Grade: -2.31
- First
Bloods For / Assist: 1 / 0
- First
Bloods Against / Assist: 1 / 1
- Top: 2
games, 2 wins - 0 losses
- Avg CS
per minute For / Against: 5.27 / 5.68
- Avg
GPM For / Against: 392.5 / 307.2
- Avg
K/D/A: 5 / 3.5 / 8.5 for a ratio of 3.86:1
- Lane
Effectiveness Avg: +1.0
- Outside
Influence Against / For: -0.5 / +1.0
-
Roaming Grade: 0
- Contribution
Grade: +2.51
- Jungle:
5 games, 0 wins - 5 loss
- Avg CS
per minute For / Against: 3.03 /
4.15
- Avg
GPM For / Against: 301.3 / 377.2
- Avg
K/D/A: 5.2 / 7 / 4.8 for a ratio of 1.43:1
- Lane
Effectiveness Avg: -0.6
-
Roaming: -0.2
-
Contribution Grade: -1.01
Environmental
Statistics
Record in First Game of Session: 11 - 9 Record in Last Game of Session: 10 - 8
Record in Single Game sessions
(counted as both first and last games): 3 - 1
Longest Single Session: 10 games (6 wins - 4 losses)
Time of Day (based on common playing
blocks):
- Night
block (8:01pm to 4am): 23 games (16 wins - 7 losses)
-
Morning block (4:01am to 12pm): 6 games (2 wins - 4 losses)
-
Afternoon/Evening block (12:01pm to 8pm): 45 games (20 wins - 25 losses)
Day of Week:
-
Monday: 13 games (7 - 6)
-
Tuesday: 8 games (3 - 5)
-
Wednesday: 1 games (1 - 0)
- Thursday:
2 game (2 - 0)
-
Friday: 1 game (1 - 0)
-
Saturday: 27 games (12 - 15)
-
Sunday: 22 games (12 - 10)
Music:
- Dirty
Loops: 3 games (3 - 0)
-
Dubstep Mix: 31 games (16 - 15)
- High
Energy Mix: 20 games (9 - 11)
- LCS
Broadcast: 9 games (5 - 4)
- Misc.
Livestreams: 1 game (1 - 0)
- Magic
the Gathering Livestream: 1 game (1 - 0)
- Melodic
Death Mix: 3 game (1 - 2)
- MLG
Broadcast: 1 game (0 - 1)
- OGN
Broadcast: 1 game (1 - 0)
-
Summoning Insight: 1 game (1 - 0)
-
TesseracT: 2 games (0 - 2)
- Words
of Farewell: 1 game (0 - 1)
Goals from
April/May:
1) Support
play needs to improve despite having to play the role less.
-
Failure: Poorer numbers across the board
except for KDA. I feel the I performed slightly better than last split but my
lane partners certainly did not and the numbers showed that I am still dying
entirely too much.
2) Finish
adding a top laner and work on a meta-jungle pick like Lee/Elise/Jarvan/Vi
-
Failure: Was not confident enough to play
anything new other than Eve and lost every single jungle game.
3) Play more
games.
-
Success: I played plenty of games including
some 9 and 10 game sessions and performed well during them.
Goals for
Next Month:
1) Reduce
negative contribution score (This is done primarily through fewer careless
deaths)
2) Support
play still needs to improve (Nami seems to be a nice new addition for you)
3) Refocus on
improving farm numbers (Roaming has been less often but more efficient)
BONUS: Plat 1
to Diamond
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