August
2013
Highest Placement: Platinum IV (60 lp) Lowest Placement : Platinum V (35
lp)
Win - Loss: 19 - 21 (4-2 in promo matches)
Kills/Deaths/Assists (avg): 190 / 182 / 341 (4.75 / 4.55 / 8.525)
makes a 2.92:1 Ratio
Team K/D/A (avg): 928 / 931 / 1681 (23.2 / 23.3 / 42)
Longest Winning Streak: 6 Longest
Losing Streak: 4
Largest LP Gain/Lost (single game): +30 / -22
Highest (peak) Kills/Deaths/Assists
(high in each taken from all games):
15 / 10 / 24
Highest Single Game CS:
349 (Cassio)
Combat Grades:
Lane Effectiveness Avg (scale of -2 to
+2): -.2
Outside
Lane Influence For Avg (scale of -2 to +2): +.34
Outside
Lane Influence Against Avg (scale of -2 to +2): +.74
Roaming
Effectiveness Avg (scale of -2 to +2): +.04
Contribution Grades:
Positive
Contribution Avg: 20.735
Negative
Contribution Avg: 19.6
Net
Contribution Avg: +1.135
Games +/-: 24 / 16
Record in Positive Contribution Games: 10 - 14 Record in Negative: 9 - 7
Damage Statistics
Avg %Damage to Champions (% of teams
total):
20.66%
Avg
without support games: 24.875%
Gold Statistics: (rounded to nearest hundred)
Avg
Gold For (GPM): 10,000 (312.12/min)
Avg without Support games: 10,600 (338.61/min)
Avg Gold Against (GPM): 11,200 (348.22/min)
Avg
without Support Games: 10,300 (337.33/min)
Most Played Champion(s):
Ahri
(mid) (8 games) (5W-3L)
- Avg CS: 152.5, Avg K/D/A: 5.4 / 4 / 7.25,
which makes a 3.16:1 ratio
-
Enemy Avg CS:147.7
-
Lane Effectiveness Avg: -.125
-
Outside Lane Influences Avg (against/for): +.625
/ +.375
-
Gold For (gpm) / Against (gpm): 9900 (344.9) / 9400 (333.75)
-
NOTE: Game length very short at avg 28:17
-
% Damage to Champs per Game (avg): 26.05%
-
Contribution Grade: -.1.26
Champions Played:
17 (lux support and lux mid
differentiated, etc.)
Duo queue Statistics:
Record: 2
- 5
- Cpt
Caodan: 1 game (1-0)
-
Odins0n: 6 games (1-5)
Average Match Time: 32:12 Shortest Match Time: 20:34 Longest Match Time: 52:56
Match Time Distribution:
- <20:00:
0 games
- 20:00 to 25:00: 5 games (1-4)
- 25:00
to 30:00: 14 games (6-8)
- 30:00
to 35:00: 11 games (6-5)
- 35:00
to 40:00: 3 games (2-1)
- 40:00
to 45:00: 5 game (3-2)
- 45:00
to 50:00: 0 games
- >50:00:
2 games (1-1)
Pick Order Statistics:
Avg position: 3.2 Avg
Position of duo: 4.14
- 1st
pick: 4 games (3-1)
- 2nd
pick: 4 games (1-3)
- 3rd
pick: 17 games (8-9)
- 4th
pick: 10 games (6-4)
- 5th
pick: 5 games (1-4)
Most Frequent Opponent: Ahri (3 games) (1-2)
Strongest Matchup (more than 3 games):
Weakest Matchup (more than 3 games):
- vs Ahri (1-2) Avg K/D/A: 7.33 / 5.33 / 3, Avg CS
For/Against: 184.7/166
Multi Game Summoners: none
First Bloods For/Against: 4/1
Record when getting first blood: 3-1 Record
when giving up first blood: 0-1
Record in First Game
of Session: 12 - 6 Record
in Last Game of Session: 6 - 12
Record in Single Game sessions
(counted as both first and last games): 3 - 2
Positional Records/Statistics:
- Mid (50%):
W/L: 12 - 8
- Avg CS For/Aga: 187.9 / 174.9, Avg K/D/A:
6.35 / 4.6 / 7.3 (2.96:1)
- Lane Effectiveness Avg: -.05
- Outside Lane Influence Against / For: +.85 / +.4
- Roaming: +.2
- Contribution Grade: -.115
- AD Carry (5%):
W/L: 1 - 1, Avg CS For/Aga: 212 / 216, Avg
K/D/A: 7 / 3.5 / 9 (4.57:1)
- Contribution Grade: +10.7
- Support (30%):
W/L: 4 - 8, Avg CS enemy
AD: 241.3, Avg K/D/A: 2.6 / 5.3 / 12.7 (2.9:1)
- Lane Effectiveness Avg: -.33
-
Outside Lane Influence Against / For: +.83
/ +.25
- Contribution Grade: +2.05 (only 3 negative games)
- Top (5%):
W/L 1 - 1, Avg CS For/Aga: 168.5 / 207, Avg
K/D/A: 2.5 / 3.5 / 1.5 (1.14:1)
-
Contribution Grade: +.3
- Jungle
(10%): W/L 2 - 2, Avg CS For/Aga: 133.75 / 109, Avg K/D/A: 3.25 / 3 / 5.5 (2.92:1)
-
Contribution Grade: +3.95
Environmental
Statistics:
Longest Single Session: 4 games (2-2 record)
Time of Day (based on common playing
blocks):
- Night
block (8:01pm to 4am): 27 games (11-16)
- Morning block (4:01am to 12pm): 2 games (1 - 1)
-
Afternoon/Evening block (12:01pm to 8pm): 11 games (7 - 4)
Day of Week:
-
Monday: 4 games (3-1)
- Tuesday:
2 games (1-1)
-
Wednesday: 4 games (1-3)
-
Thursday: 7 games (4-3)
-
Friday: 4 games (4-0)
-Saturday:
10 games (5-5)
- Sunday: 9 games (1-8)
Music:
- Armin van Buuren: 3 games (0-3)
- Dream
Theater: 1 game (1-0)
-
Dubstep: 2 games (0-2)
- Fair
to Midland: 2 games (2-0)
-
Fleshgod Apocalypse: 1 game (1-0)
- Led
Zeppelin: 2 games (1-1)
-
Marilyn Manson: 1 game (0-1)
-
Melodic Death Metal Mix: 3 games (3-0)
-
General Metal Mix: 10 games (4-6)
-
Progressive Metal: 2 games (2-0)
-
Radiohead: 4 games (2-2)
-
Shineback: 3 games (1-2)
-
Soundtrack: 3 games (1-2)
-
Symphonx X: 1 game (0-1)
- The
Glitch Mob: 2 games (1-1
Goals from Last Month: 1.5 out of 3
1) Improve
Lane effectiveness (be proactive)
- Failed. Dramatic drop in lane effectiveness overall. Revisit
assassin matchups like zed, talon, fizz, ahri.
2) Continue
to reduce negative contribution
- Slight success. Few outlying negative games but overall
improvement. DON'T TILT
3) Make a
concerted effort to roam more.
-
Success. significantly higher roaming effectiveness that was rewarded
with wins.
-RELEVANT STATS: 1-6 record in games where I'm outroamed.
6-2 in games where I outroam.
Goals for next month
1) Improve Lane Effectiveness across the board
but especially in mid matchups vs assassins
2) Continue
Reducing Negative Contribution by eliminating those "tilt games"
3) Refocus
Champion pool after a huge increase this month. Zone it back in to help focus.
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