Monday, September 2, 2013

August 2013 Solo Queue Statistics

August 2013
Highest Placement: Platinum IV (60 lp)     Lowest Placement : Platinum V (35 lp)
Win - Loss: 19 - 21 (4-2 in promo matches)
Kills/Deaths/Assists (avg): 190 / 182 / 341 (4.75 / 4.55 / 8.525) makes a 2.92:1 Ratio
Team K/D/A (avg): 928 / 931 / 1681  (23.2 / 23.3 / 42)
Longest Winning Streak: 6       Longest Losing Streak: 4
Largest LP Gain/Lost (single game): +30 / -22
Highest (peak) Kills/Deaths/Assists (high in each taken from all games): 15 / 10 / 24
Highest Single Game CS:  349 (Cassio)
Combat Grades:
            Lane Effectiveness Avg (scale of -2 to +2):  -.2
            Outside Lane Influence For Avg (scale of -2 to +2): +.34
            Outside Lane Influence Against Avg (scale of -2 to +2): +.74
            Roaming Effectiveness Avg (scale of -2 to +2): +.04
Contribution Grades:
            Positive Contribution Avg: 20.735
            Negative Contribution Avg: 19.6        
            Net Contribution Avg: +1.135
            Games +/-: 24 / 16                    
            Record in Positive Contribution Games:   10 - 14   Record in Negative: 9 - 7 

Damage Statistics      
Avg %Damage to Champions (% of teams total):  20.66%
                        Avg without support games: 24.875%
Gold Statistics: (rounded to nearest hundred)
            Avg Gold For (GPM): 10,000 (312.12/min)
                        Avg without Support games: 10,600 (338.61/min)
            Avg Gold Against (GPM): 11,200 (348.22/min)
                        Avg without Support Games: 10,300 (337.33/min)
Most Played Champion(s):
            Ahri (mid) (8 games) (5W-3L)
                        - Avg CS: 152.5, Avg K/D/A: 5.4 / 4 / 7.25, which makes a 3.16:1 ratio
                        - Enemy Avg CS:147.7
                        - Lane Effectiveness Avg: -.125
                        - Outside Lane Influences Avg (against/for): +.625 / +.375
                        - Gold For (gpm) / Against (gpm): 9900 (344.9) / 9400 (333.75)                  
                        - NOTE: Game length very short at avg 28:17     
                        - % Damage to Champs per Game (avg): 26.05%
                        - Contribution Grade: -.1.26

Champions Played: 17 (lux support and lux mid differentiated, etc.)

Duo queue Statistics
            Record: 2 - 5
            - Cpt Caodan: 1 game (1-0)
            - Odins0n: 6 games (1-5)

Average Match Time:  32:12  Shortest Match Time: 20:34  Longest Match Time: 52:56
Match Time Distribution:
            -  <20:00:  0 games
            -  20:00 to 25:00: 5 games (1-4)
            - 25:00 to 30:00: 14 games (6-8)
            - 30:00 to 35:00: 11 games (6-5)
            - 35:00 to 40:00: 3 games (2-1)
            - 40:00 to 45:00: 5 game (3-2)
            - 45:00 to 50:00: 0 games
            - >50:00: 2 games (1-1)
Pick Order Statistics:
Avg position: 3.2  Avg Position of duo: 4.14
            - 1st pick: 4 games (3-1)
            - 2nd pick: 4 games (1-3)
            - 3rd pick: 17 games (8-9)
            - 4th pick: 10 games (6-4)
            - 5th pick: 5 games (1-4)
Most Frequent Opponent: Ahri (3 games) (1-2)
Strongest Matchup (more than 3 games):
Weakest Matchup (more than 3 games): 
- vs Ahri (1-2) Avg K/D/A: 7.33 / 5.33 / 3, Avg CS For/Against: 184.7/166
Multi Game Summoners: none
First Bloods For/Against:  4/1
Record when getting first blood: 3-1   Record when giving up first blood: 0-1
Record in First Game of Session: 12 - 6     Record in Last Game of Session6 - 12
Record in Single Game sessions (counted as both first and last games): 3 - 2
Positional Records/Statistics:
  - Mid (50%): W/L: 12 - 8
            - Avg CS For/Aga: 187.9 / 174.9, Avg K/D/A:  6.35 / 4.6 / 7.3 (2.96:1)
            - Lane Effectiveness Avg: -.05
            - Outside Lane Influence Against / For: +.85 / +.4
            - Roaming: +.2
            - Contribution Grade: -.115
  - AD Carry (5%): W/L: 1 - 1, Avg CS For/Aga: 212 / 216, Avg K/D/A:  7 / 3.5 / 9 (4.57:1)
            - Contribution Grade: +10.7
  - Support (30%): W/L: 4 - 8, Avg CS enemy AD: 241.3, Avg  K/D/A: 2.6 / 5.3 / 12.7 (2.9:1)
            - Lane Effectiveness Avg: -.33
            - Outside Lane Influence Against / For: +.83 / +.25
            - Contribution Grade: +2.05 (only 3 negative games)
  - Top (5%): W/L 1 - 1, Avg CS For/Aga: 168.5 / 207, Avg K/D/A: 2.5 / 3.5 / 1.5 (1.14:1)
            - Contribution Grade: +.3       
  - Jungle (10%): W/L 2 - 2, Avg CS For/Aga: 133.75 / 109, Avg K/D/A: 3.25 / 3 / 5.5 (2.92:1)
            - Contribution Grade: +3.95

Environmental Statistics:
Longest Single Session: 4 games (2-2 record)
Time of Day (based on common playing blocks):
            - Night block (8:01pm to 4am):  27 games (11-16)
            - Morning block (4:01am to 12pm): 2 games (1 - 1)
            - Afternoon/Evening block (12:01pm to 8pm): 11 games (7 - 4)
Day of Week:
            - Monday: 4 games (3-1)
            - Tuesday: 2 games (1-1)
            - Wednesday: 4 games (1-3)
            - Thursday: 7 games (4-3)
            - Friday: 4 games (4-0)
            -Saturday: 10 games (5-5)
            - Sunday: 9 games (1-8)


Music: 
            - Armin van Buuren: 3 games (0-3)
            - Dream Theater: 1 game (1-0)
            - Dubstep: 2 games (0-2)
            - Fair to Midland: 2 games (2-0)
            - Fleshgod Apocalypse: 1 game (1-0)
            - Led Zeppelin: 2 games (1-1)
            - Marilyn Manson: 1 game (0-1)
            - Melodic Death Metal Mix: 3 games (3-0)
            - General Metal Mix: 10 games (4-6)
            - Progressive Metal: 2 games (2-0)
            - Radiohead: 4 games (2-2)
            - Shineback: 3 games (1-2)
            - Soundtrack: 3 games (1-2)
            - Symphonx X: 1 game (0-1)
            - The Glitch Mob: 2 games (1-1

Goals from Last Month: 1.5 out of 3
1) Improve Lane effectiveness (be proactive)
            - Failed. Dramatic drop in lane effectiveness overall. Revisit assassin matchups like zed, talon, fizz, ahri.
2) Continue to reduce negative contribution
            - Slight success. Few outlying negative games but overall improvement. DON'T TILT
3) Make a concerted effort to roam more.
            - Success. significantly higher roaming effectiveness that was rewarded with wins.
            -RELEVANT STATS: 1-6 record in games where I'm outroamed. 6-2 in games where I outroam.
Goals for next month
1)  Improve Lane Effectiveness across the board but especially in mid matchups vs assassins
2) Continue Reducing Negative Contribution by eliminating those "tilt games"

3) Refocus Champion pool after a huge increase this month. Zone it back in to help focus.

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